Devlog #5: Major System Overhaul—Resource Economy & Vehicle Expansion
it has been a bit since my last devlog i have some major changes this version. It is nowhere near done yet but it is almost playable. here is what changed:
Added two new resources
I have added sand and gravel that are used in multiple new recipes
Changed the economy: from currency to resources
I got rid of the money system because it gave the ability of players just focusing on one resource. Now players need to use all the resources like iron ore, copper ore, sulfer ore, sand, gravel and many more. You have to mine all resources and process them
This forces the player to actually spent time making a supplychain with diffrent mines and factories. This way it feels less as a idle and more like a managing game.
Added new factories
I have added new factories using the factory system i made last time these factories all require two or more inputs. Some factories make concrete from gravel and sand, others make PCBs and other compilicated stuff.
I plan to add more in the future but for now it is way beter than before.
Added a bunch of vehicles
I have added multiple new vehicles:
- Bulk carriers - Can move ore and loose materials
- Flatbed trucks - Move finished products (pallets ore IBCs)
- Trailers - These can attach to diffrent vehicles and extend capacity
- Concrete truck - Transports concrete
- Construction Vehicles
- Dozer - Removes the building
- Excavator - Now needed for quarries
- Asphalt Paver - Changes roads from gravel to asphalt
I am planing to add more construction vehicles so that every building needs a construction vehicle to build instead of the building just appearing out of nowere.
Rebuilt the UI
The old ui didnt fit anymore there where to many tiles and the route tab did not support construction equipment, so i made a new tile ui that groupes the tiles in road, factory and mines. I have also made a new vehicle ui which i call the garage this shows
- The vehicles you own
- The vehicle shop
- The abilities of the vehicle:
- It can hook a trailer
- It can carry bulk cargo
- It can carry flatbed cargo
- It can go offroad
- It can destroy building
- It can pave roads
- It can mine
it’s way better than before but you currently cant buy the vehicles yet
Roads have levels now
Roads can be upgraded: gravel -> cement -> asphalt. Gravel roads are cheap but slow, asphalt is fast but expensive. Upgrading is expensive but can speed up your production or reduce the number of vehicles required to keep the factory full. The road level doesnt effect offroad vehicles and some vehicles may get a max speed in the futer
What i still need to do
It is the same as last time because i had to many new ideas and no motivation to implent mutch backend stuff
- Levels / progresion - It is just a sand box now
- Beter end goal - There is not realy a endgoal
- A tutorial - The game becomes increasingly complicated so hard without any guidance