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KERNL

@KERNL

Joined June 7th, 2026

  • 26Devlogs
  • 3Projects
  • 3Ships
  • 54Votes
Hello! I am the creator of RoFind, A community driven game discovery for Roblox.
Ship Changes requested

KERNL Archives is a collection of my past and so future. I would like to store them in one place like a “year book” but also have my other things into it like Devlogs which i liked from Stardance. This website is a past project from a practice web page ported into React.js! Using Supabase it has been a little more convenient and more forgiving than Firebase since Supabase has more rules/policies to modify. Also, React.js has been fun for me coming from vanilla HTML it really is very efficient to use as a framework but I am also aware of how heavy it is to deploy but for efficiency I would say it is a fair trade.

  • 8 devlogs
  • 11h
Try project → See source code →
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1h 39m 40s logged

9/8/26 - Devlog 5

Card views is now on the work. Still figuring out how to connect it to Supabase via ids!

Markdown for devlogs is also being added (thanks to ai jeez it would kill me if i did it manually)

Just a quick update

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1h 40m 40s logged

9/7/26 - Devlog 4

Omygod its beautiful. ALSO! Its now hosted!

So the about page has been ported now and improved! Heres the preview might change a little bit more but overall. i love it

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29m 29s logged

9/7/26 - Devlog 3

I have fixed the image problem thing! I also renamed the “Games” to “Projects” since I might put more than just games in the site soo yea:)

I’d say this project is 80% complete!

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1h 34m 52s logged

9/6/26 - Devlog 2

Games and Devlogs Database and display is now working. HOWEVER, my dashboard when adding them is kinda broken (bcos of the image) but overall I am getting closer to getting the archives finished :)

Supabase experience so far:
Ease of use: 8/10
Data management: 7/10
Solving errors: 4/10 (Still not used to its policy things but i kinda get it)

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1h 10m 57s logged

9/5/26 - Devlog 1

I have chosen Supabase as my backend than Firebase just experimentation :)

I am feeling sick today so a few things has been only added

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53m 52s logged

9/4/26 - Devlog

After a few hours with React.js I find it fun and fast to use components and the idea of reusability and not having repetitive tags is great!

It is coming together now from native HTML to React.js love it

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2h 48m 25s logged

9/3/26 - React.js

Since i was originally planning on porting my RoFind project into React, I wanted to try and learn it a little more on this project to further expand my knowledge and easily port it in the shortest amount of time.

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25m 12s logged

8/31/26 - KERNL ARCHIVES

I remembered that i have a template website i have originally created as a practice. Inspired from ARKE’s website (https://arke.gumroad.com/), I really liked the simple blank and white theme of it and the spacious design.

KERNL ARCHIVES will house my previous & future projects. Devlogs are also included and about me :)

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41m 31s logged

8/30/26 - Game Card

From a user review suggestion, I am now working on implementing the description when opening/clicking a game popup. Experimentation is my main process here since I am not a good UI designer and still looking for my style. Here is the preview of what is currently being developed.

The idea here is that, in order to reduce screen clutter and make it a little more modern I have placed the game image behind the texts (inspired from other platforms, apps, designs). This should be done in just a week :).

  • I can’t focus on this project i am addicted to osu!
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1h 0m 57s logged

8/29/26 - Submission fix & Future plans

Thank you for all the generous comments about RoFind and the people who have tried my project!

I have more plans to this project but in the mean time i will be focusing on life and taking a break a little bit from this project and expect it to be better in the future.

I have fixed the ability to spam rate a game. I am also aware of other vulnerability on the project and i do have planned fixes and changes to it so stay tuned!

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Ship

I have finally implemented a basic login feature! From the past submission this version a slight change has been merged:

  • Game Submission now requires logging in! This due to a problem where anyone can spam submission.

  • Some elements/redundancy has been removed in the code and the pages

This login feature has been the hardest part yet since i haven’t tried login techniques before. I almost gave up on the project but decided to pivot into a more simplified login form first then secure it later!

  • 8 devlogs
  • 15h
  • 16.85x multiplier
  • 260 Stardust
Try project → See source code →
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3h 5m 36s logged

8/22/26 - User Profile

I have finally found a way to implement user profiles by using OAuth (not really) but the idea is simple i only request the username and the user id and be saved locally since i don’t have much experience handling OAuth and security. I do plan on fixing that to be more secure and faster.

!! Rating Collection & Comments will be implemented soon they are currently place holder to give you an idea what will be the user page hold !!

Over all the plan is going okay(ish) in the roadmap. More features will be implemented!

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1h 36m 38s logged

8/6/26 - Login Feature

I have been taking a break for a while (playing games) since this project is pretty heavy on my little brain to handle. Anyways, thanks to AI i have found a way how to handle Roblox OAuth and the login feature to be slowly worked on!

I will also be reworking some things such us the popup system since i have multiple occurrences of popup tags on pages that totally sucks to find but also maintain when expanding the platform.

I am currently aiming to earn a little more stardance currency (i forgot what its called) so i can buy a little more useful stuff :)

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1h 31m 42s logged

7/14/26 - Revamp DevBlog 2

Came back from a break from this project since it’s really stressful. Anyways, images has been brought back and working on the API backend has been very confusing. (I’m learning React and Next.js while also porting this project so its a two process for me :) )

As we can see the button on the Nav bar is pretty wonky. Data will be the same and not wiped out so both version will work side by side just the front end was changed.

Image below is the current status

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1h 45m 41s logged

7/2/26 & 7/3/26 - Revamp

I have began translating pages from the vanilla HTML and JS original version to the new revamped React framework version! Development time will be affected since I am currently busy with college and stuff but yes I’m working on the revamped version.

Why? I have been playing patience with repetitive HTML and JS code that it becomes so confusing where components are and maintainability in the future will be a struggle. I have decided to go with React to address the said issue being faced.

At the mean time the original web version RoFind will still be up and be put on hold from updates and fixes.

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1h 24m 5s logged

7/2/26 - Major Revamp
I have decided to port the project into Next.js since scaling the project in the future is a pain. Further fixes will be pushed in the current Web version while also working on the revamped one!

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3h 0m 23s logged

6/25/26 - Users Login Update
I have been having trouble on how user login would work where i wont really have much trouble maintaining the backend that much when the platform grows.

Things i have been doing:

  • Updating the homepage
  • Updating the README credits
  • User login OAuth and Redirects
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1h 23m 38s logged

6/22/26 - Submission Adjustments
Thanks to @arma for finding a very confusing bug where the user would not see a “successful” message and if it failed.

Things being currently worked on:

  • User Login
  • Backend and Frontend Performance
  • Discord Webhook optimization (It is kinda just a spam at this point on my webhook)
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1h 57m 1s logged

6/21/26 - Adjustments
I have made a few adjustments regarding the landing page and updated the information there.

Also added some notes and updated some values on the demo page

Review System

  • Server Side IP and local based checking
  • Custom popup added (from feedback thanks to thestarviper and Some1)

(big thanks to people (especially reviewers) who commented on improving my project and my mistakes the goats)

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