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barseghian_daniel

@barseghian_daniel

Joined June 6th, 2026

  • 42Devlogs
  • 5Projects
  • 2Ships
  • 15Votes
If you're not having fun with what you're doing, you're probably doing the wrong thing.

Finished both CS50p and CS50x.
Github: https://github.com/danielbarseghian
Mail: [email protected]
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1h 0m logged

PC overheating….

So my pc overheights since im on linux and they don’t have my motherboard drivers so my fans don’t work si my gpu overheats! I can’t switch to windows where fans are working normally :(

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53m 28s logged

Im not really having fun…

So i’ve been folowing tutorials for movement and i wasn’t having fun and quickly get distracted so i just made a fun parcour with a boucing mechanic (myself btw). The 360 at the end was so sick!

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1h 31m 38s logged

Dear NVIDIA…

3 times, i reinstalled debian 3 times because of the stupid drivers, one time it just didn’t work then got it working but secure boot coudn’t be enabled. But it was all worth it :)

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1h 41m logged

WHY IS IT SOOOOO COMPLICATED :hide-the-pain:

First, I installed it on Omarchy, but I had problems since it’s not officially supported. Then I installed Debian, which took way longer than expected. I also tried it on Windows, but Lapse and Lookout didn’t work :( Now back on Debian, I’m getting some artifacting bugs, but it’s usable :D

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19m 1s logged

My Ship got rejected… :3d-sad-emoji: kinda

My Ship got requested change because my banner didn’t showcase the project now i changed it, here i compress and decompress a jpeg file and then open it! Hope this next ship will be accepted!

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Ship

I made a file compressor/decompressor written in C! You can use it on Linux, Windows, and macOS.

The part that took the most time was **DEBUGGING**. It took **SOOOOO** much more time than I expected! I'm really proud of finishing the project. I consider this my first full project, so yeah, it took some time, but I finally finished it!

You should know that all the information is in the README (installation, description, etc.). It was really fun working on it, but all good things come to an end!

  • 25 devlogs
  • 68h
  • 12.73x multiplier
  • 863 Stardust
Try project → See source code →
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1h 58m 34s logged

ITS REALEAAAAAASED

You can use it for Windows, macOS, and Linux. The tutorial is mentioned under the README for all three systems. I tested it on Windows and Linux. I don’t have any Apple devices to test it out. :(

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2h 56m logged

about the website… :3d-sad-emoji:

So… I abandoned it

I CAN’T MAKE WEBSITES, I CAN’T STAND JAVASCRIPT. I tried to use WebAssembly, but it’s not widely used, so it’s really hard to work with.

How can you use it?

Well, use it with the CLI like a super nerd :nerdy: Don’t worry, everything is documented in the README. CLI » JAVASCRIPT

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2h 20m 37s logged

Started website, web assembly and my own extension!

Extension

I added the .huff extension since it will help me recognize files compressed by my compressor. The format used is .extension.huff (example: image.jpg.huff).

Web Assembly

I compiled the code to web assembly so it can run directly on the user’s PC and not on servers.

Website

I’m creating a simple website that just does the j*b (still woking on it, this is just the core). The website will not communicate with other APIs or services, thanks to web assembly. I hate JavaScript.

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7h 45m 36s logged

I reached… the end?

So i’ve been testing for a while now and i didn’t have much to say…. I successfully compressed, decompressed and burnt a linux iso and booted into one ! It required alot of troubleshooting and waiting ( 5 - 15min PER TRY :son-: ) but hey now it works on any file!

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Ship

I made a PC-building game in honor of Linus Tech Tips, whose videos inspired me to start learning game development. Building this project was quite challenging because I ran into plenty of bugs along the way, but solving them helped me grow as a programmer and apply the coding experience I've gained since then.

It was a lot of fun creating a game in Godot. Two years ago, I used Unity, so it was exciting to revisit game development with a different engine.

You can try the project using the link below, or download the source code from GitHub.

PS: Depending on your screen size, you may notice a gray bar on the web version. This is a known display issue that I haven't been able to resolve yet, but it doesn't affect gameplay.

PSS: Its my first ship so it may have alot a bug, if you encounter any please contact me.

Try project → See source code →
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