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nose_1842

@nose_1842

Joined June 1st, 2026

  • 3Devlogs
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1h 40m 47s logged

Devlog 3 - Added a dash and a roll to OBWAW’s movement and cleaned up some redundant code. The dash allows for a gravity-defying horizontal movement while the roll is the same but happens when grounded, applies gravity, and shrinks the player collision.

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4h 47m logged

Devlog 2 - After a long break for other stuff, I’m continuing work on SON OBWAW. I decided to redo most of my code from my first few days of work, and I instead added a state machine to make future additions more streamlined. Not much has changed in the look of the project, but I did implement a force crouching system to prevent any possible clips in the future. Planning on implementing a dash in the next devlog.

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1h 29m 21s logged

Devlog 1
This is not only my first ever game, but my first ever independant project, so perhaps I bit off a bit more than I could chew. I’m creating a run-and-gun platformer called SON OBWAW following a young alien dreaming of a promotion.
I spent the majority of this first session familiarizing myself with Godot, so for now, I have some extremely rough movements done: crouching and walking. Over the next few days, I’m planning on adding a roll and dash, a test stage to tweak with the gravity and walk speed, and creating some acceptable sprites and animations.

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