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indiesealdev

@indiesealdev

Joined June 5th, 2026

  • 17Devlogs
  • 2Projects
  • 3Ships
  • 30Votes
Hello, my name is Seal!
I'm a Game Developer which likes to make complex systems and robotics.
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42m 2s logged

Well, I am back at it, as my goal is to get a 3D printer!
As of currently, I just fixed a couple of bugs, including:

  • Making ¨painting¨ apps easier to close.
  • Fixed it so you could not ¨paint¨ when clicking the close or minimize button.
  • Fixed Foxy Jumpscare setting not actually working

I already have some ideas in mind of what I want to do next!


If you wanna hear my quick vent, go ahead:
For WebOS 1 I really placed a lot of time into it so I could have my code structure really well done so it would be really easy to create new apps, and I did spend a lot of time in Seal Clicker lol, but I thought the ratings would count both Web 1 and 2, but sadly not, so I will have to work another 50 hours on this :melt3: , not annoyed, but I did wanna work on other projects :sobspin:

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Reposted by @indiesealdev

8h 32m 55s logged

Hello there, and welcome to my last devlog, it is been a long journey, but I have done it, I have learned the ways of HTML, CSS and JS. I hate them all, but at least I know them now lol.

I made a lot of QOL, a LOT of bug fixing and added some cool little features, you can take a look:

  • Random Foxy Jumpscare: It is an option in the Settings App which can be activated and desactivated, but it is disabled by default.
  • Saved settings: All settings you modify will be kept if you reload the page, this also works with the Seal Clicker app!
  • Fih: Now you will see a bunch of fish swimming around in the bottom of the screen, and they are grabbable!!
  • Sleepy, Hungry seal: The seal in the top corner of the screen is very sleepy, if you click it, it will get mad, but you can fix the damages by feeding it fish. :heart-seal:
  • Audio: Added a bunch more of audio :slack-audio:
  • Fixes: A lot of bug interactions with the DVD Seal.
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I made 3 new apps, but I did add a heck ton more features!
Ok, let’s get started with the apps first:

  • Moving Seals: This is an app that lets you draw seals that move all over your screen and that after they’re spawned you have the possibility to make them explode, or nuke them if you’re so cruel.
  • Sand Builder: An app to decorate your os! Place sand castles, starfishes and sand dollars (didn’t know those existed but they’re really cool).
  • Settings: A simple app to adjust volume settings, and to enable a certain possible jumpscare with a very small chance of it happening every second, hope it doesn’t catch you off guard. They’re also saved if you reload the page (including Seal Clicker!!).

About the features, I wanted to add some small things that were fun to play around and fun to discover, very silly! So I made the following:

  • Sleepy but hungry seal: A seal that sits in the top left corner of your screen which if you click, will call it’s guard (an epic cat), which will throw a brick at you lol, this will leave your screen fractured, unless you feed the seal some fish by dragging them into its mouth.
  • Fish: There’s some new decoration, which are fish who like to swim below in your screen in the sea! You can grab them to feed the hungry seal.
  • DVD Seal: I wanted to experiment with 3D, because I saw a really cute seal model, so I made it so you can grab it and throw it around like the DVD Screensaver, I’m not sure why it reminded me of it, but yeah.
  • Foxy Jumpscare: I wanted to scare the user of the website, at first I thought I would do a really creepy seal image, WHICH I FOUND SOME WHICH I WILL NEVER BE ABLE TO ERASE FROM MY BRAIN D:, but I landed on the Foxy Jumpscare as I think it’s funnier and fits the silly vibes more, but I decided to disable it by default so if someone doesn’t know about it, they don’t get jumped or smthing.

Since the last update, I updated a lot of the visuals (just UI elements, my weird art will still be there), thanks to my sister which is an artist (thx for the help :D).

I had a bit of trouble with the 3D DVD Seal as I thought moving it would be as easy as just getting the input from the canvas, I was so wrong, I was there for hours trying to fix it, and then I thought, what about raycasting? That would literally need the model to be hit! But implementation also took hours as I couldn’t find any guides, but OH WELL.

I’m super duper happy with how it turned out, and I hope you love it as much as I enjoyed making it, thanks for watching my devlogs, for reading alla this. and bye <3

  • 4 devlogs
  • 37h
  • 19.40x multiplier
  • 720 Stardust
  • WebOS 2
Try project → See source code →
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8h 32m 55s logged

Hello there, and welcome to my last devlog, it is been a long journey, but I have done it, I have learned the ways of HTML, CSS and JS. I hate them all, but at least I know them now lol.

I made a lot of QOL, a LOT of bug fixing and added some cool little features, you can take a look:

  • Random Foxy Jumpscare: It is an option in the Settings App which can be activated and desactivated, but it is disabled by default.
  • Saved settings: All settings you modify will be kept if you reload the page, this also works with the Seal Clicker app!
  • Fih: Now you will see a bunch of fish swimming around in the bottom of the screen, and they are grabbable!!
  • Sleepy, Hungry seal: The seal in the top corner of the screen is very sleepy, if you click it, it will get mad, but you can fix the damages by feeding it fish. :heart-seal:
  • Audio: Added a bunch more of audio :slack-audio:
  • Fixes: A lot of bug interactions with the DVD Seal.
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10h 11m 26s logged

I made mostly visual improvements and added some silly stuff in general, because I wanna have fun, you know?

These include:

  • Mad Seal: The seal is resting, and you woke them up by clicking them, they are calling the crazy kitty to attack you, for now the damage is permanent (until you refresh the page), but there will soon be a way to revert it by feeding the seal. 🐟
  • Spinning Seal: You can grab it and throw it around like those DVD Screensavers, its fun! 📀

I want to make something to jumpscare y´all, but I will be thinking of ideas to do so hehe, be prepared >:] :blobfoxyandere:

I had to make the Desktop App Icons wrap around, so they did not sink into the water, because I do not want that.

I am so close to finishing this really cool OS which I am really proud of, I love it so much, and did it all without any frameworks which is really cool.

These changes are not published yet, they are on a testing branch as I still need to squash some bugs.

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9h 50m 31s logged

Hello there, I did a lot of expanding on the Seal Moving app, I grabbed it and stripped all of its bones and removed their personality so they were easily modifiable and expandable! YIPPEE.

What I am trying to say is, I plan on using the same behaviour of spawning seals for another app to decorate your OS´s background! So i had to spend a lot of time making it easily expandable, and it was worth it!!

I also made a variation of the seal´s sprite so you can choose which one to spawn, there is also brushes now for spawning and removing seals, aswell as an icon for nuking them all!!

The other app will be for spawning sand castles, sea stars and other stuff like that ONLY in the sand, below everything that is UI.

With these two apps, I would just need to add one more app, and I should be done! Probably another game to have some more fun stuff, I know that will take a while, but eh, doesn´t really matter.

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8h 42m 51s logged

These days I have been mostly optimizing the code, so again, it is easier to create new windows and stuff, and I also fixed some annoying window header css issues.

I am also thinking to change some of the audio the apps have to sound a bit less THUMPY.

I currently have two things I am working on, just a visual update in general for the OS so it feels more silly, which should be in video 2, and a new app >:]

This new app, I am still unsure in which direction to take it, maybe both?? But here is the idea:
You have seals that move in your screen, and you can click to explode them :explode: (sorry sealies :awkwardseal: )

But I do need to decide wether with this to do this or that:

  • A minigame where seals spawn and you have to explode as many as you can in a limited amount of time.
  • Desktop pets, them just hanging around, and if they are bothering you, just pop them lol.

Or I could do a combo of the two, but again, unsure.
Would love to know what everyone else thinks :pet-heartseal: :sealflower:

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Hello there!!
I made a very Seal-Inspired WebOS, it has 3 apps, which only two are cool as the other one is just an introduction to the OS and me!
The REAL cool apps are these as of right now are:

  • Seal Clicker: A clicker/idle game like Cookie Clicker but if it was seals.
  • SealTok: Wanna brainrot your brain until it only thinks of seals? Me too! Now you can do that here!!

I think what was most challenging about making this project was the Seal Clicker app as it went through multiple stages of rebuilding to make expanding the upgrades and seals easier, and in general it’s just a big app lol, I also did all the art myself, I’ve been challenging myself recently to learn to draw, even if they’re not the best drawings, but I’m very happy on how it turned out!

I also had barely any knowledge about HTML, CSS and JS, so I learnt everything from scratch, though I was glad to discover that JS is surprisingly similar to my main coding language C#.

I’m also VERY proud of the Seal Clicker app, it’s where I learnt that a lot of the concepts from C# were applicable in JS and is where I put my structure optimization hat haha, I ended up loving the drawings I made.

And for you to test the project just hit the “Try Project” button and it will take you there! I really hope you enjoy the OS as much as I loved building it, and thanks for taking the time to check it out!!

Try project → See source code →
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5h 41m 32s logged

Final devlog, this was a great journey, and I cannot wait to get started on WebOS 2, this is going to take an eternity with how long this first part took me, but I already have a solid base (I might even do some more structure changes in the code to make it EVEN EASIER to make windows), and I learnt a lot about HTML, CSS and JS!

Well, in these last two days I did the following:

  • Fixed the drag audio bug
  • Fixed some CSS which was not working on build
  • Finished adding all the art for Seal Clicker
  • Balanched Seal Clicker so it takes around 10-20 minutes to finish
  • Made App Icons for Seal Clicker and SealTok
  • Made some visual changes
  • Added RESOURCES.md and updated the README.md

hope you enjoy it!!! I really loved building it :yippee: 🦭

(hope there is someone as autistic as me who loves seals lol)

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10h 20m 11s logged

I have finished my Seal-Tok, I wanted to keep it simple, I do not really want to add likes and comments and stuff as I do not want to overcomplicate myself as much as I did with Seal Clicker lol, but I may add a ¨Share¨ feature which would just take you to the source of the authors video. I am also planning on doing some videos myself for seal-tok, I am already working on some, but it is going to take a while D:

I have finally finished my Seal Clicker in terms of systems and having all the upgrades, now I only have to draw the last couple of upgrades (7 more).

In terms of what I have to do before publishing the mission is to fix a couple of audio bugs, for some reason windows if left inactive for a while (changing to other tabs of browser), probably because of the deltaTime I have in there? I need to take a look. And soon SealOS will be available for all!! hehe

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9h 7m 31s logged

I’m no artist but I’ve been working on the art for the game, maybe it’s not the prettiest but ehh, it’s pretty good for me.

I’ve been working on implementing audio, on adding some juice to the interactions, which I’m still planning to do a lot more of those, but time will tell.

I’ve added the basic first upgrades for all the Seals which is really cool yeaa..

I’m super happy with how I got to optimize the upgrade and seal system as now you only need 3 lines of code to inject HOPE into the html give it their unique id and change icons and text around with ease, I love using classes, seriously can’t even begin to say how happy I am with JavaScript literally being C# but a bit worse ( sorry JS enjoyers :[ ).

So now, it should be very easy to add new stuff which I’m thrilled to do, not thrilled about the art part though haha.

Probably less than 10 more hours and I should be done with this damned app, and I have already noted down some ideas for which apps I could do next, but I don’t want to spoil, so you’ll have to wait, or if you find the Source Code, maybe you can go search for it, like a treasure hunt, or easter egg?
if you actually find the easter egg, what do you think of my suggestion? it’s amazing right? right? idk

(also I just got annoyed with my keyboard putting this: ` instead of ’, so I just copied it and pasted it, would be fun to have a onekey for that haha)
ok bye, thanks for reading

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9h 49m 7s logged

Hellooo!!

Well, I´ve been working a lot on the Seal Clicker app, it´s taking a whole lot more than I had initially thought, but oh well.
All upgrades are working correctly, made a lot of UI improvements, more like the layout specifically, I still need to work on how it overall looks.

I´ve been squashing down bugs, and I´ve implemented tooltips! For now only applicable on the upgrades, but I want to see if I can make it modular.

My next task is learning how to spawn HTML into a page, because I want there to be a visual way to know how many Seals you´ve bought that help you obtain food (that´s the middle row for ya, I still need to draw some backgrounds lol).

Also, I´m actually enjoying a lot learning this as first of all, now I can make websites hehe, but also I got a new language in my ¨can-do¨ list I guess, JavaScript is literally C# but with Dynamic Typing so it´s been quite easy to learn. (i hate dynamic typing though).

alright, adios, see ya on the next devlog :]

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8h 58m 26s logged

I´m about to hit the 10 hour time limit per devlog, so I´m posting this :]

As of currently, I´m just trying to make the project more organized, I´ve been making folders to store CSS´s as I´ve been splitting the main one, similarly of how I did with my Java Script files.

And I´ve got the basics down of the Seal Clicker, I´m going to be taking a lot of inspiration from Cookie Clicker, so I´m seeing how to land those vibes.

I´ve also made it so windows can´t leave your viewport and can´t go on top of the Navbar.

I would share a video, but the project still looks exactly the same and feels about the same, the Seal Clicker window has the basic click and upgrade functionality, but it´s just the elements rn and it looks kinda ugly.

But I´ll keep y´all updated!! :]

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8h 0m 14s logged

Thanks to Jenin over on Summer Camp, I´ve been able to grasp the concepts of HTML and CSS better, and I got over some hard bugs I couldn´t squash.

Well, I´ve done a lot on this update, I followed a tutorial on how to make a sea, on top of that I added a fish that swims through the sea, and soon will be draggable and will be feedable to a seal!

I´ve thought of what I will do app-wise, but I won´t spoil ya!

I added some relaxing beach/sea sounds, I changed the background to actually match the water i placed, so not it´s sand!

I added a little bar in the taskbar app icons to know wether it is the app that is selected, or if it´s minimized/not selected, I´ll probably need to have a different color for those two states, but for now, I think it´s pretty good, on the future I want to make apps pinnable on the taskbar and they will show up without the bar below!

Visually I think it´s looking great, now I only gotta start developing the actuall apps lol. Wish me luck :]

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5h 43m 24s logged

I have improved my audio system for dragging objects, so it only plays when you´re moving the window and not just by touching it, and finished adding the lerp implementation to the windows, I still gotta fix some bugs though, like the buttons from the windows making sound when hovered WHEN moving the windows too fast, I´m thinking I´ll disable their interactions when the window is grabbed.

I also made a very important change, to avoid creating duplicate script and to make my lerp actually work, I made the whole drag script into a class!

This way, each window manages itself and can store it’s last position for the lerp purpose, and I’m very proud of how it ended up looking and how it sounds, would’ve loved to be able to fix the bug where looping has a small pause between each loop, but maybe I’ll make the audio longer so it’s not AS noticeable, or it doesn’t happen as often!

With these changes, making new windows should be easy peasy :D

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I made a Seal-Focused Slack Bot, it’s made to be a little bit silly, and be something special for seal lovers, this is version 1.0, I’m planning on releasing even more commands, but this is it for now, as I do want to move on to other projects!

Something that was a little bit challenging was GIPHY’s API, the docs for JavaScript were really lackluster.
Hope you like what I made :]!

Try project → See source code →
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1h 23m 41s logged

Current custom commands:
-Seal Gif: Using GIPHY´s not well explained API, you can ask for a random seal gif!!
-Seal Name: Receive a random seal specie´s name :]

There´s also the usual ping and help, but they´re not that interesting.

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3h 52m 51s logged

Working on the taskbar, and added some audio to keep it from being so silent, I was getting tired from it!

To-do:
-Work on Wii-type opening app menu.
-Finish adding sounds everywhere
-Add more desktop apps
-Finish taskbar behaviour

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