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LilSaadt

@LilSaadt

Joined June 5th, 2026

  • 11Devlogs
  • 5Projects
  • 3Ships
  • 48Votes
New developer.

Roblox, Unity and VS
Ship

This is FootyHub, a small tool, with future updates planned. Currently, it allows you to look and find you favorite club out of the top 5 leagues using a free API. Than gives you a decent amount of information you may have not known.

  • 3 devlogs
  • 2h
  • 3.78x multiplier
  • 9 Stardust
Try project → See source code →
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1h 34m 4s logged

SOME BIG POTATOES TACKLED! :alarmed-carrot:

Devlog #3 :2-4-2:

What was added:

  • Last time I did mention big progress, but this time I came with receipts!
  • Now we finally have the intro screen completly done, with top 5 leagues, and all included clubs
  • The dashboard basics have already started aswell, meaning its only 1 devlog away from being complete

Issues I encountered:

  • None really, just hard work to get the project this far

Been pretty good ever since :shrug-1:

THANKS FOR LISTENING, SEE YOU GUYS LATER!!

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23m 1s logged

IM BACK, IM BACK (Uzbekistan reference)! :ronaldo:

Devlog #2 :2-4-2:

  • So umm despite there being no screenshots DONT WORRY WE MADE BIG PROGRESS
  • We settled on the colour pallete for this webapp
  • WE also made multi league selection and a whole new selection of teams thanks to the api switch in the last devlog

Issues I encountered: 

  • The api was definetly not for beginners and was quite hard to work with but after a while we made it happen😭
  • Idk been pretty good ever since :shrug-1:

THANKS FOR LISTENING, SEE YOU GUYS LATER!!

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18m 51s logged

WELCOME TO FOOTYHUB!! :ember:

Devlog #1 :em-question:

  • Its the first devlog ofcourse so just setting up using the guide was the main goal
  • Also made the bare bones for the first page to select your favourite club, I will make it simple yet effective.

Issue I encountered: :sideeye:

  • Man the fudging API key didnt want to work so I had to choose a completely different API key, which hakatime didnt like and didnt count a minute towards the project😭😭
  • After a lot of technical difficulties we FINALLY made it work

See you guys in the next one.

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I created Total Football 27, a project with massive ambitions. Based off of the fifa 23 simulation career mode, i wanted to reverse engineer the entire system, than create a game out of it. Little did I know creating the bare basics (which is what this project represents) is INSANELY hard. However after a while of tinkering I finally made a semi decent game engine.

I am most proud of building a complex football simulation system from scratch and experimenting with advanced AI concepts. Even though the project was not completed, it helped me improve my programming skills, problem-solving, and understanding of game development systems.

PLEASE NOTE. Development has been discontinued due to lost data and other issues, so some features may not work correctly. Users should expect bugs and incomplete systems, but they can still explore the project and see the progress made during development.

  • 6 devlogs
  • 4h
  • 12.59x multiplier
  • 54 Stardust
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22m 41s logged

After many hours of development, I have decided to stop developing TF 27. Due to MANY ISSUES, missing progress, and development issues that affected the project, continuing would require rebuilding a large portion of the work from the beginning. This version represents the final buggy build of the project. It contains the remaining match engine before development stopped, but it is not considered a finished or polished release.

Thank you for reading!

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42m 1s logged

WORKING ON COMPLETING THE GAMELOOP!

I dont wana leak too much but since ive got done a lot of tabs, in the next few days the gameloop should be finished, than its just polishing and making it work. Than finally making the game UI actually look good

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47m 14s logged

really basic work on the actual webapp, and the match engine. SO MUCH MORE WORK TO DO. Currently trying to finish the team management, basic transfer logic, and overall game loop. Than we can start making it spicy.

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1h 6m 34s logged

Well due to many issues with the platform and previous project ive had to make a very big switch to a different project i planned to start, really sad I couldn’t get to complete the original one, but Ive came back from vacation and got straight to work, enjoy the sneak peak, WAY more to come soon!

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18m 33s logged

New project I was working on, check this small menu concept!

Currently building the bare bones, such as fps framework, drone framework, and other things like environment and maps, than Im going to put it all together into a small test game. (hopefully)

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I built Orbit Bot, a Slack bot that pulls live NASA APOD images and adds space-themed features like facts, an oracle, and a launch animation. The main challenge was handling Slack Block Kit formatting and making sure external APIs like NASA didn’t break the bot when responses failed or were rate-limited. I’m most proud of the design and pushing through to complete the project, aswell as doing some extra error handling. To test it, just run the slash commands like /nasapic, /orbitfact, and /orbitlaunch inside Slack.

Try project → See source code →
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43m 16s logged

Orbit Bot — Dev Log

Built a simple Slack bot that pulls in space-related APIs and adds a bit of personality on top of them.

What’s in so far

The bot runs on Slack Bolt (Socket Mode) and is wired up with a handful of slash commands and one mention handler.

/nasapic pulls the NASA Astronomy Picture of the Day and displays it with a formatted Slack block (image or video depending on the response type)
/orbitfact returns a random space fact from a small built-in list
/orbitoracle gives a randomized “cosmic answer” for fun decision making
/orbitcatfact pulls live data from the Cat Fact API
/orbitlaunch simulates a multi-stage launch sequence using timed message updates
/orbitping checks responsiveness and returns latency
/orbithelp lists all available commands in a clean help panel

APIs used
NASA APOD API (Astronomy Picture of the Day)
Cat Fact API

Both are pulled using Axios and handled with basic error fallback messages.

Structure

Everything is currently in a single file for simplicity. Commands are separated clearly and use Slack Block Kit for formatting.

Environment variables handle tokens and API keys:

Slack bot token
Slack app token (Socket Mode)
NASA API key

What I learned / ran into
Slack Block Kit formatting matters a lot more than expected, small mistakes can break whole messages
Socket Mode makes local testing way easier than dealing with public endpoints
Keeping responses short is important

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Reposted by @LilSaadt

20m 21s logged

Dev Log — Orbit Bot 🚀

So I am currently trying to build a small Slack bot called Orbit Bot that shows cool NASA space images and simple space commands, just a fun cozy vibe.

I set it up in Slack, connected it to Node.js, and got it responding to basic test commands like /ping to check if it’s alive and learned how to call API’s like for cat images.

I learned how bots listen to messages, how APIs send data, and how to fix things when nothing shows up (which happened a lot at first).

Next steps are adding more space commands like planets, random facts, and maybe daily space images so the bot feels more alive and fun to use. (Also designing the bot aswell)

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20m 21s logged

Dev Log — Orbit Bot 🚀

So I am currently trying to build a small Slack bot called Orbit Bot that shows cool NASA space images and simple space commands, just a fun cozy vibe.

I set it up in Slack, connected it to Node.js, and got it responding to basic test commands like /ping to check if it’s alive and learned how to call API’s like for cat images.

I learned how bots listen to messages, how APIs send data, and how to fix things when nothing shows up (which happened a lot at first).

Next steps are adding more space commands like planets, random facts, and maybe daily space images so the bot feels more alive and fun to use. (Also designing the bot aswell)

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