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3h 20m 11s logged

Alright, let’s do this.
So, as I promised, I finally did something about the horrendous visuals of the past devlogs. Now, it’s still not the prettiest game ever, but I think the textures I got from ambientCG definitely make this more pleasing to look at!
Also, I revamped the player movement and jumping… why? Because moving on moving planets didn’t work at all! So, now the player movement mainly consists of a bunch of wacky _rb.AddForce(…) calls, as well as a somewhat janky speed limiter that I definitely have to work on, or… I could call the slow falling speed a feature… let’s do that, it’s a feature of the jetpack now.
Also, as I just mentioned, the jump has been replaced by a jetback! Now you can float around a planet… until your stamina (or fuel) runs out.
Oh, right, that blue bar in the top left of the game view is the stamina bar, just incase you had no idea what it’s there for.

So all of that definitely took me a considerable amount of time, especially since I had to wrap my mind around how I wanna handle jumping and gravity and limiting the player’s speed all at the same time. The system isn’t perfect, but, eh, screw it. Good enough.

Now I will head off, talk with some friends, and maybe code more after that. But for now, I’m gonna take a break until tomorrow.

Happy coding! And remember that you are all awesome!

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