@Knaj on Knaj's Game Engine · about 1 month ago 21m 9s logged A small tweak of how the objects are structured, I added the ke::nodes::UserObject to encapsulate shared behaviour between Node2D and Node3D, without passing said behaviour onto SystemObjects. Such behaviour is, for example: Drawing to the screen.
@Knaj on Knaj's Game Engine · about 1 month ago 21m 9s logged A small tweak of how the objects are structured, I added the ke::nodes::UserObject to encapsulate shared behaviour between Node2D and Node3D, without passing said behaviour onto SystemObjects. Such behaviour is, for example: Drawing to the screen.
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