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25m 37s logged

First devlog here, gonna recap what I’ve done after flavortown ended.
Mainly, I created an object hierarchy and a tree-based object structure. This allows for easy displaying and manipulating said objects in the future, and the inheritance covers common behaviours of the classes. This is the first game engine-specific feature I’ve added and will allow the user to interact with the scene more independently rather than me having to add specific ways for them to do so. This project is building upon what I built during Flavortown, and I’m glad I can share what I’m working on again.

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