Scope Leaking Bug Fixed, Mouse Input, Scripting Improvements, ECS & Events Scripting Improvements and Fixes, Cameras
There was an issue where I used a single variable to hold the last used scope before and forgot to change it to support multiple scripts. That is fixed now and scopes aren’t mixed weirdly anymore.
There is now mouse functions and events
Events can be called like part.physics:on("touched") instead of part:on("Physics.touched") for clarity
Cameras are added, game wide function to change active camera, and camera system that updates the camera things bidirectionally supporting multiple camera types.
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