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4h 43m 35s logged

Scope Leaking Bug Fixed, Mouse Input, Scripting Improvements, ECS & Events Scripting Improvements and Fixes, Cameras

There was an issue where I used a single variable to hold the last used scope before and forgot to change it to support multiple scripts. That is fixed now and scopes aren’t mixed weirdly anymore.

There is now mouse functions and events

Events can be called like part.physics:on("touched") instead of part:on("Physics.touched") for clarity

Cameras are added, game wide function to change active camera, and camera system that updates the camera things bidirectionally supporting multiple camera types.

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