Added CSG Operations
I added CSG operations, using the Manifold library. It makes it a bit simpler, making watertight meshes and giving back the geometry for me to make a custom mesh in ThreeJS. The reason it took so long was because I had to add cascading changes to a lot of the data structures to support this custom geometry. I also added a little loading thing at the bottom right for CSG operations. As of right now Union and Subtract are supported. Materials are not preserved as of right now, due to the simplistic way I’m handling materials but when I finish building out the materials system I basically just need to get the triangle references out of Manifold and relink them to the correct materials.
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