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4h 33m 35s logged

Started Data and ECS Code

I started working on the ECS system, and now the parts spawned are “entities” and they have “components” like a mesh, a transform, and a physics component. The components are queried and cached by the game engine and passed to the “systems” that actually do work with the component data of the entity.

I also dealt with a stupid tab bug :(((
And generally other engine code.

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