I reworked… alot
Just took on this project and there’s no time to waste so I started off with some stuff i made for my last game Fallen Scout as a base which is just:
- My incredible debug handler
- FMOD Stuff (sound engine thingies)
- File-based player prefs (settings in a readable file)
Then I needed to fix the absolutely eye-bothering setup for the camera which existed to replace with Cinemachine which i then synced to the sensitivity from the prefs. ![]()
That’s more or less it, It took me while because of some other stuff I had to do. Basically just un-destroy the repository since @Thino thought it was a good idea to use a gitignore that didn’t include the package manifest which left me with a game engine without the engine… so just like an interface 
here’s how we’re looking on day oneisch ![]()
(only the video is lagging i promise, it’s smooth as butter)
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