Devlog 2 - Refining the water
I did some major changes to how the water looks, first of all I increased the amount of waves to make it less repetitive. I now have 40 waves with random direction and magnitude.
I also changed the water to have a more low polygon look using per face normals. I made this change because I am going to make all the assets myself and as a beginner in 3d modelling I should stick to simple models, and my game should follow that theme.
Whats next?
I want to add a system that allows me to make waves randomly as I do have to make like 4 numbers for each wave that all work together.
Also adding some actual gameplay would be nice.
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