Devlog 9 - Super duper optimization
So I was watching some shader-related video on yt where they explained that the heavy hitter on performance is sampling and not calculations.
So I decided to redo some stuff and holy shit I can render at full res with almost 200 fps with MORE detail.
So yeah what I did was basically rework how I generate and sample my noise which made it run so much better
(Also still a WIP the repetition will be dealt with and the values will be tuned for better details)
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.