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6h 19m 25s logged

Devlog 9 - Super duper optimization

So I was watching some shader-related video on yt where they explained that the heavy hitter on performance is sampling and not calculations.

So I decided to redo some stuff and holy shit I can render at full res with almost 200 fps with MORE detail.

So yeah what I did was basically rework how I generate and sample my noise which made it run so much better

(Also still a WIP the repetition will be dealt with and the values will be tuned for better details)

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