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3h 14m 26s logged

#Devlog 5.5 - I hate unity

I just wanted to post a devlog since I haven’t done so in a long time but also I haven’t added a complete feature so that’s why I did 5.5 instead of 6.

Basically I have spent a couple of hours trying to get the worldpos in a compute shader since it’s a whole different process compared to the normal shaders.

It’s honestly insane that something that takes like 3 lines of code in one shader takes like hundreds distributed through multiple scripts in another.

Anyways now that I have the worldpos in the compute shader the rest should be a breeze!

(Image showing the texture generated by the compute shader in which red is the decimal part of x, green is the same but for y, and green for z)

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@saminsiddiqui

i have an important question. I also tried to make a game in unity but the thing is that the hackatime extension doesn’t work in unity 6.0? Should I revert to 5.5?

@water

peak bro keep going!!