#Devlog 5.5 - I hate unity
I just wanted to post a devlog since I haven’t done so in a long time but also I haven’t added a complete feature so that’s why I did 5.5 instead of 6.
Basically I have spent a couple of hours trying to get the worldpos in a compute shader since it’s a whole different process compared to the normal shaders.
It’s honestly insane that something that takes like 3 lines of code in one shader takes like hundreds distributed through multiple scripts in another.
Anyways now that I have the worldpos in the compute shader the rest should be a breeze!
(Image showing the texture generated by the compute shader in which red is the decimal part of x, green is the same but for y, and green for z)
Comments 2
i have an important question. I also tried to make a game in unity but the thing is that the hackatime extension doesn’t work in unity 6.0? Should I revert to 5.5?
peak bro keep going!!
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