Devlog 4 - Some major changes to the project
So basically during some time I had no motivation at all to work on the game, I think it’s mostly because I spent this whole spring making a game whh I wasn’t really happy with.
Anyways I decided to force myself into making it and while adding some simple fog based on distance I decided that it didn’t look right and went down a rabbit hole of volumetric fog (procrastination).
Anyways I realized that while I was procrastinating I was genuinely interested in this and other things that I guess would fall into the category “Graphics programming”.
Anyways what I wanted to say was that the game will most likely not be a fishing game, maybe there will be some kind of game mechanics added but I’m going to focus on learning more of what I find interesting.
Also During the time between this and last devlog I have been working on volumetric fog and generating noise through fullscreen shaders and compute shaders. Right now I use worley noise for the fog although it still look very bad since it is IN DEVELOPMENT. Anyways thanks for reading and I hope the next devlog isn’t for 8h and also has some better images! (Yes this is volumetric I know it doesn’t look like what you would associate with volumetric rendering since it isn’t affected by lighting and stuff and also looks kinda 3d I don’t know what’s going on with that)
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