Devlog #4
Since my last devlog I’ve added a few new features that I think can be really useful when I end up adding lore and purpose to everything later
The first thing I worked on was changing around my animations for right now as I found an editable sprite template on itch.io that i wanted to use so that making an actual character later may be easier.
The next thing i worked on was having an attack combo to give the player more than just one attack.
the final feature i worked on was making levels. This was by far the hardest thing to code into my game and it isn’t even close. It took multiple tutorial videos and many hours to get all of the code correct and actually working. Now that it’s done though, i can begin experimenting with different free tile sheets to find what type of style would fit my game the best.
Next i think i’m going to attempt to code what i believe will be an even harder feature than levels, save states. However if it goes how i think its gonna go i may just end up working on making a main menu system (aka a pause button that works).
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