Devlog #2
Today was mostly spent redoing how I had the animations structured in order to add some new ones like attacks.
After I got finished with the rabbit hole that is animation trees, I finally got a basic light attack finished and i was able to make a test enemy to work on the code for taking damage from the players attacks.
The player can now attack anything with a specific function and deal damage to it. This test enemy in particular doesn’t do anything besides takes hits and perish
Tomorrow, I think I am going to work on making the enemy have its own attacks and work on adding agro to the enemy.
As this project grows I am starting to get a feel on how I want this to be and can hopefully start working on assets soon.
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