I moved away temporarily from the stat system and worked on custom items. I now have an abstract class for custom items, and a CustomItemsManager class that makes it easier to access and get the items. The only current implementation is an wand that overrides the playerinteract event and sends the player a message when they do so. I also added a command /rpgget so I can easily get and test custom items.
Next, I want to extend the AbstractItem class to have some custom items have stats.
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