I fleshed out the statmanager and player profile system. The player’s profile and custom data is now loaded when the player joins, from file (unless the user is new, in which case new data is made), and saved to file when the user leaves. I’m using GSON to save the player data. The attached image shows how a file is named after a player UUID, and how it stores player data.
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.