So I switched from ctypes to the pygame audio engine this is so when my game is played on MacOS or Linux it doesn’t throw errors because ctypes is a Windows thing
Added a settings menu to control the volume of the background music and the emergency sounds. The user preferences are saved using a .json file
Updated my README.md so the instructions to how to play my game on another operating system aren’t broken
Thanks to my ship suggestion, I am trying my best to implement those suggestions into my game and have already done so with a few of them!!
What might be coming next:
I hope that I can add to the settings menu so the user can control how they want the colors to look in the game, so basically full customization.
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