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Devlog #1 โ€” Hoshi is Alive ๐ŸŒŸ

Today Hoshi officially took its first breath.

After spending hours planning the architecture, defining the simulation engines, and thinking about what kind of project I actually wanted to build, I finally reached the first visible milestone:

Hoshi now exists on screen.

At the moment Hoshi doesnโ€™t do much.

Current state:

  • โœ… Window rendering
  • โœ… Pixel-art companion
  • โœ… Basic status HUD
  • โœ… Internal state machine (idle)
  • โœ… Initial emotion values
  • ๐Ÿšง Behavior engine
  • ๐Ÿšง Animation system
  • ๐Ÿšง Memory engine
  • ๐Ÿšง Personality engine

The vision

Hoshi is not another AI chatbot.

The goal is to create a living digital companion that grows alongside its user.

Instead of relying on an LLM for every decision, Hoshi will have its own behavior simulation:

  • emotions
  • memories
  • routines
  • personality
  • preferences
  • long-term growth

AI will only enhance conversations and special moments. The companion itself should feel alive even completely offline.

Whatโ€™s next?

The next milestone is building the first version of the Behavior Engine.

That means Hoshi will stop being a static sprite and begin making its own decisions:

  • Looking at the cursor
  • Blinking naturally
  • Getting sleepy
  • Becoming curious
  • Reacting to user activity
  • Choosing idle animations

Itโ€™s a tiny first stepโ€ฆ

But every living thing has to start somewhere. ๐ŸŒฑ

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