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SKINNED MESHES AND RIGGING

This renderer is extremely close to done. I just implemented fully rigged (and animated) meshes. They render properly and animations work too (although I didn’t really care enough to show an example). Now I am at the last 2 steps of this renderer before starting work on a game in it:
1. Polish up all the API commands so it’s more user friendly. For example, skinned meshes work and can be adjusted manually, but I have a really good idea on how to make working with them super easy, so I’ll definitely implement that.
2. Make a demo that includes basically everything I have developed so far. This step also includes writing compatibility for multiple platforms, because so far I’ve only tested this project on Ubuntu, and I’ll definitely need a windows version too.

And that’s it, the project is nearing it’s completion. I can’t wait to make a proper game in this, which I’ll document too of course. Also, I’m writing all of this while I’m on a vacation in Denmark, so I’m quite far from home, but I’m extremely motivated to get this project finished.

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