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1h 53m 9s logged

This change is not too visible, but it is a major change in the engine

MATERIALS

Everybody who worked in any sort of 3D graphics knows what materials are. And those know, that the next step after this is lighting. This wouldn’t have been that big of a change, if not for one issue. I’m developing on linux, and every once in a while my GPU drivers uninstall themselves, so everything runs on the integrated graphics on the CPU. That happened, but I thought that the code just became really slow because I was sending 6 images to the GPU every single frame, and that slowed it down. So I spent a bunch of time making a large optimization, and it worked like a charm, it ran fast. Then I found out the entire thing was running on the CPU and I didn’t even need to optimize it. Anyway, it’s here, and it’s fast

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