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I did a giant rework of the descriptor allocation to make handling textures a breeze in the future. Yes, I did mostly just follow the guide, but I am really getting the hang of how Vulkan works, and the guide is ending in a couple of chapers, and the rest will be up to me, and I already feel ready for the task. I have to admit it doesn’t exactly work yet, but I’m working on patching it, it shouldn’t be an issue.

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