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10h 57m 39s logged

Poorup Redesign – Devlog #3

This phase was about expanding the social side of Poorup, adding more depth to the game, and planning future systems that make every round feel more alive.

Social, Rankings, Achievements

I added a complete friend system. Players can search for unique usernames, send and accept friend requests, remove or block players, report users, invite friends to rooms, and view public profiles without leaving the lobby.

Profiles now include statistics such as wins, win rate, games played, average money, bankruptcies, achievements, and match history.

I also added global rankings for wins, win rate, games played, achievements, and other statistics. Rankings and Social are now independent tabs instead of modals, with wider layouts that use the available screen space more effectively.

Achievements now have custom pixel-art and SVG icons, rarity levels from Common to Mythical, filters, dates, categories, and clickable detail modals. Mythical achievements are extremely rare and can trigger a server-wide announcement for every player.

Easter Egg

I added the hidden Parlor Patrol minigame. Pressing CTRL + P on the home screen opens a secret mode where you shoot down police helicopters, planes, and drones. It includes custom explosions, animations, sounds, score tracking, and a secret achievement.

Global Events

Global Events are rare events that affect every player instead of only the person who landed on a tile. They can be triggered by round conditions or Surprise cards and can last several rounds.

Ideas include:

  • Housing Bubble Pop
  • Credit Freeze
  • Inflation Spiral
  • Bank Run
  • Interest Rate Shock
  • Airport Strike
  • Energy Crisis
  • Tax Scandal
  • City Election
  • Rent Control
  • Tourism Boom
  • Supply Chain Breakdown

Events can combine with each other, create unexpected situations, and unlock secret achievements. I also want a global-event setting that is simply on or off, while event strength and duration scale with the round length.

Rules Page

I added a complete Rules tab designed like a pixel-art game manual. It explains the board, movement, properties, loans, cards, achievements, global events, social features, and settings. It uses an internal book-style scroll so the main application does not become a long scrolling page.

Future Systems

I am also planning a casino system using virtual money, with red, black, and green bets where the odds are not equal.

Another planned feature is a fictional stock market connected to properties, countries, airports, utilities, and global events. Events could crash markets, increase rent values, affect airports, or create temporary investment opportunities.

I also want to add unethical and outrages bank loans with high interest, strict repayment rules, and serious consequences.

Music/sound icons

I also added simple music and sound icons for the buttons instead of having the music on/off text

Next Steps

The next phase will be making these systems work together while keeping the game balanced, and also adding AI bots which utilise AI like deepseek v4 and so on so they able to actually judge the situation and think of possible ways for them to win. The aim is to use hcai to power them. I will also add normal BOTS as a fallback if my usage runs out

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