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Comments 11

@pksmkwe26

This looks close to Minecraft’s terrain generation! Good job bro!

@Fisher

Here

@mihaidraghici023

Looks good, but from my experience in hack club activities, try to do your devlogs and description of the projects with more details.

@rishe

terrain gen is the hardest part to get feeling right - what algorithm? perlin noise or something custom?

@Falling10fruit

Wow, did you start this project before stardance? Terrain generation seems robust yet foreign to what Minecraft usually generates. It looks like you built this from the ground up, did you?

@Keyboard1000n17

HOLYYYYYYYYYYYYYYYY SHIT YOU’RE MAKING ANOTHER MINECRAFT AND THIS IS ALL YOU HAVE FOR A DEVLOG? BRO WHAT

@AVD

Biggest understatement in a devlog

if bro works on his devlogs, Im telling if he ever makes Minecraft 2.0, he will get a few starting users easily, like wth, For a sec I thought it is minecraft

@S0l4Ce

very impressive. when will it be available to try???

@guahlg

Really cool man, I am doing a similar kind of thing as well and I know how challenging making a voxel game is. Good luck with yours!

@luxi

You distance artifacts on the far ends. Implement LODs and anti aliasing to help with that. They are quite jarring to the eye.

Good job so far