Wow, did you start this project before stardance? Terrain generation seems robust yet foreign to what Minecraft usually generates. It looks like you built this from the ground up, did you?
if bro works on his devlogs, Im telling if he ever makes Minecraft 2.0, he will get a few starting users easily, like wth, For a sec I thought it is minecraft
Comments 11
This looks close to Minecraft’s terrain generation! Good job bro!
Here
Looks good, but from my experience in hack club activities, try to do your devlogs and description of the projects with more details.
terrain gen is the hardest part to get feeling right - what algorithm? perlin noise or something custom?
Wow, did you start this project before stardance? Terrain generation seems robust yet foreign to what Minecraft usually generates. It looks like you built this from the ground up, did you?
HOLYYYYYYYYYYYYYYYY SHIT YOU’RE MAKING ANOTHER MINECRAFT AND THIS IS ALL YOU HAVE FOR A DEVLOG? BRO WHAT
Biggest understatement in a devlog
if bro works on his devlogs, Im telling if he ever makes Minecraft 2.0, he will get a few starting users easily, like wth, For a sec I thought it is minecraft
very impressive. when will it be available to try???
Really cool man, I am doing a similar kind of thing as well and I know how challenging making a voxel game is. Good luck with yours!
You distance artifacts on the far ends. Implement LODs and anti aliasing to help with that. They are quite jarring to the eye.
Good job so far
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