DEVLOG 26 - Input System
Hi Stardance!
The New Input System
Since I couldn’t interact much with the graphics engine at the moment, I chose to create an Input System that currently only supports keyboard and mouse. It has methods like IsKeyDown(...), GetMouseState(...), IsMouseUp(...), and similar ones. It’s quite simple, but it allows you to interact with the world, for example by creating a camera or a moving player.
The Cube
For fun and to test a bit, I tried creating a scene with a slightly rotated cube with direct light, obviously using my Render Graph, which allows you to do all this in about 150 lines of code (CPU side) instead of having to manually write barriers, configure passes, and many other repetitive tasks.
I’m still using glm for matrix math, but I’m trying to reach a more stable level with the Eve package.
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