Polyphonic Sampler Devlog 4
Added polyphony!!!!
(Ignore that the polyphony is really broken </3)
- Added polyphony
- I had to make the script track which voice/audio player’s turn it was to play the audio. It kept playing the 1st and 2nd at the same time so I just added an extra one that was muted so it doesnt double up a note.
- Independent release times are working
- Independent attack, sustain, and decay are not working
- The audio is clipping a ton. I first tried to change the master bus be lower and added a limiter, but that did nothing. I then tried to make a volume variable to set the audio players to but then it broke the ADSR and didn’t work either </3
Next devlog hopefully I fix the clipping and start working on fixing the rest of the ADSR.
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