I’ve implemented the first version of GPU meshing and meshlet generation.
It’s about 20 times faster than what my CPU can do (I have an rx 9070 and a 5950x)
Also I don’t need to upload all the data so it’s even faster there (it was also quite slow to do)
Of course, we are comparing an algorithm I tinkered and worked on for months to the GPU version which I just finished, so it’s completely unfair, as the CPU also can utilize more tricks with chunk generation skipping etc… using data that the GPU currently doesn’t yet have
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