I’ve managed to a quite a bit of load in these 6 hours
listed in the kanban below
It is insane how easy godot actually is….
The work i today:
- Bubble Loop Rework: The old system used a token and wave system but now i’ve completely replaced it using a maximum bubble system where it tries to mantain a set no. of bubbles across the game.
- Clouds: i used the template from the bubble loop rework and reused it for the clouds( had to use a bit of AI to find the functions of how to scale it etc - 2nd of using godot btw)
- Sun Cycle: added a sun using the WorldEnvironment node and Sun node that moves across a tilted path(ai use for the maths), shifting from orange at sunrise to white at midday.
-
User Speed based on score: player speed now increases as the score goes up using a multipler system(
1.0 + score * SPEED_PER_POINT). - Bubble Spawner: moved the bubble limits and map size into the shared global settings, then raised them so far more bubbles spawn across a much bigger map.
- Cleanup: reorganised the scripts into folders and imported the cloud and weapon models.
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