I am going to start bashing my head in the wall cus I have an UNBELIEVABLE AMOUNT OF BUGS 
So I finished the scoring for the lower section in multiplayer, which is fine, and compiled lower score but now the bugs start:
- Grand Total won’t show - I spent like 20 minutes figuring out why because variable names matched in both html and js, but then I look a little bit more closely and then instead of
GrandTotalScore2 = document.querySelector("#GrandTotalScore2)itsGrandTotalScore = document.querySelector("#GrandScore2)
Im going to tweak. - Sometimes if you record a zero for player 1, it also feels the need to give a 0 to player 2. This is because of too many event listeners nesting, and they never really go away (a previous issue that was fixed with a current checker) so a quick solution for that, or so I thought, it is not the case right now, because I added an if statement that actually means nothing, because
- If you decline a 0, and then score a 0 for the other players, both columns get a 0. because of… 🥁 I nested the event listeners too much!!
and I am NOT rewriting all the code because thats too much and im in too deep. So I think I now the solution right now, because it resets the dice count each time, so I just need to make sure if the dice is reset you cant do it again, but I’m too tired for that. The video below shows the 2nd/3rd bugin effect, and Im not filming something new cus im too tired. The second video shows the 1st bug. Enjoy, sorry for the long devlog but I barely kept sticky streak past couple days so basically no time to devlog.
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