#2D-Game-Engine Devlog #6
Finishing networking
Most of the time on this devlog was spent working on finishing networking. I was mainly fixing the packet system which had some issues due to the way the packet header and packet queue were implemented. But as you can see, now people are able to join the server!
Next, I’m gonna finally finish the ui and then work on the main remaining features, mostly relating to assets and textures in particular.
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