2D-Game-Engine Devlog #4
This is another boring internal devlog without flashy things lol. This time I implemented better file paths as well as data saving/loading.
Better Filepaths
Added a function to tectonic underlying library to resolve file paths. This should help with providing file paths. Also improved the memory situation for asset manager data.
Data Saving and Loading
The most exciting part of this devlog is probably the api for loading and saving data that uses a json-like object format. The format supports integers, strings, lists and compound objects (as im writing this im realizing, that i should probably also add support for floats lol).
Yea all in all, not that exciting even tho it took a ridiculous amount of time to get everything to work. Next, I’m gonna work on a small ui abstraction and then probably start polishing the engine to build a simple game with it and ship it.
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