@markmris on MARGE - Modular Advanced Raytracing & Graphics Engine · about 2 months ago 45m 22s logged I implemented raycasts to be used instead of manual color drawings and made a sky gradient. Ran into a bug with the vector math and moved around a few things to fix it, now it works, looks better, and renders faster!
@markmris on MARGE - Modular Advanced Raytracing & Graphics Engine · about 2 months ago 45m 22s logged I implemented raycasts to be used instead of manual color drawings and made a sky gradient. Ran into a bug with the vector math and moved around a few things to fix it, now it works, looks better, and renders faster!
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