Didn’t do much this log. I just added some code to handle edge cases where light intersects glass or any dielectric at a 90 degree angle that screws up the pixel slightly. Not really much friction at all today. On the sphere t the left, I made it look hollow by placing another sphere inside the bigger one which makes light bend multiple times causing the hollow effect.
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raytracers are truly a beautiful thing. By any chance are you using “Raytracing in one weekend” as a guide ? I loved it personally so here’s the link https://raytracing.github.io/
Yes I’m using that guide. I’m not blindly copying it though I use my own practices and approaches to things. For example right now im making the camera positionable and i used a completely different approach than the book. It is a really good guide
@water tysm!
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