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Today I created another material, dielectrics. A dielectric is any material that bends or refracts light, for example, glass, water, diamonds, etc. Think of when you dip a pencil in water and it looks bent, that’s refraction. The sphere on the left is now a solid glass ball where light refracts in a way that flips it 180 degrees. I ran into an issue where I used multiplication instead of addition in the refraction code which made the refraction look warped and messy. (Forgot to screenshot it)

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