Do you wish there was a way to predict how much Stardust your project will get?
Well look no further: @The_Craw made a tool to do that over two months ago: https://www.desmos.com/calculator/ww5xp3gi52. It’s been mentioned literally multiple dozens of times in the Slack.
But do you wish that the graph had more features? No? Well too bad, because I’m making it anyways.
Here are some of the planned features of Stardance Mult Utility:
- Interactive graph of percentile vs multiplier. Like the Desmos graph, but not using Desmos. Idk what I’m going to use instead. Probably some kind of graphing component.
- Exact/direct calculator. This is for if you want an exact value rather than just estimating via the graph. If you want to know what multiplier a specific percentile will earn, then you just type it into the little box and it’ll output an answer. But it also works in the other direction, if you want to know what percentile you’ll need for a specific multiplier.
- Annotated walkthrough of the actual Ruby code that the Stardance codebase uses, so you can learn exactly how it works behind the scenes.
- Percentile calculator. I’m only like 70% clear on the exact method that Stardance uses to calculate percentile from the category ratings, so I’ll have to look through the codebase more thoroughly to figure it out. But once I do, I hope to have a way that you can convert the ratings in each category (Originality, Technicality, Usability, Storytelling) into a percentile, and then into a multiplier.
- Blessed/cursed/viral modifiers. These will modify the other tools to show what’ll happen if your ship is blessed, cursed, or viral.
- 30x max mult simulator. Did you know that the max mult used to be 30x before they changed it to 20x when they added blessed/cursed/viral modifiers?
I don’t know what tech stack I’m going to use. I haven’t thought that far ahead, lol. It’s definitely going to be a web project, and I’ll probably use SvelteKit. but I don’t know what library/component I’ll use to make the interactive graph, because I’ve never done anything like this before, so I’ll have to research it along the way.
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tuff
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