World Channels Devlog 32
After updating the User Interface for the application, I decided to work on the api/streams.js file. The Fluid Active CPU was getting inefficiently wasted, so I decided to connect my api/streams.js to edge runtime as well as removing all duplicate streaming services. This cut down my channel # from 11,000 –> 9,000. But this clears up the speed and CPU usage while removing random duplicates.
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