You are browsing as a guest.
Sign up
(or log in) to start making projects!
main game done
- Added the Godot main scene and set up the project to run properly.
- Made a Makefile for running, testing, exporting the web version, and building binaries.
- Added cross-platform builds, including ARMv6 for Raspberry Pi Zero hardware.
- Built the JSON leaderboard system with sorting, score limits, and safer file saving.
added a store test
- Added a test to make sure the leaderboard only keeps the top 50 scores.
- Checked that old extra scores are removed from the saved JSON file.
linux/unix setup one liner!!!
- Made
setup.sh to install missing Go, Godot, and Make dependencies.
- Added support for common Linux package managers and Homebrew.
- The script installs Godot web export templates, exports the game, runs tests, and builds the server.
What Was the Hardest Part in Dev?
- The hardest part was getting the Godot web export to work reliably through the Pi and Cloudflare Tunnel.
- Debugging the blank canvas was confusing because the browser fallback text was not the actual error.
- The large WebAssembly game file was being cut off by the server timeout, so I increased the transfer time for slower Raspberry Pi hardware.
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.