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2h 56m 37s logged

Editing Animation Clips & Events

Hey everyone, continue working on it.

Up until now, the agent could only really watch animations—taking previews and checking poses. If a keyframe was off or a transition looked janky, you still had to go into Unity and fix it by hand. Now, the agent can actually edit AnimationClip assets directly. It can add, move, or delete keyframes, tweak curves, and set tangent modes like smooth, linear, or step holds.

Giving an AI write access to your animation files is honestly a bit scary—one bad curve and your character turns into a noodle. To keep things safe, Visora now takes an automatic backup of the clip before touching it, and hooks every edit into Unity’s native Undo system. If the agent makes a mess, you can roll it back with a tool call or just hit Ctrl + Z right in the editor.

We also added tools to create and remove animation events. This makes it way easier to sync things like hit-stops, camera shake, or footstep sounds to exact frames on the timeline instead of guessing with timers.

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