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2h 43m 51s logged

Devlog #2
I added basic guns to the game. I made it modular, so I’m able to easily add in new types that have differing damage, attack speed, sprites, ect.
Branching from that, I made projectiles, which can be used for enemy attacks in the future. They too, are modular with sprite, speed, damage, ect.
I also made the weapon inventory and hotbar work correctly earlier today! All it does, is store what guns the player has, and displays them on screen at the bottom.
The equipped gun is just changed using a input from the corresponding number key of the hotbar slot.
I had issues with lag, eventually finding out it was just a print statement about ammo capacity, causing me to change it to a UI element.
I hope tomorrow, to get an actual enemy done or procedural generation.

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