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- Finally, finished designing all the levels which took the majority of time
- Created more traps, the newest one being - crumbling platforms which break after a few seconds, so you have to react fast
- Swaped the box with an actual player character and added proper hitboxes
- Created some developer tools so It’s easier to create the levels (godmode, checkpoints, debug outlines)
- Did a lot of code refactors, split code that was in one file into multiple files for easier maintenance
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