Created a new mechanic - bounce pad. It’s a yellow pad that launches you in the opposite direction. New trap - The void. The moment that you drop in to the void, the screen starts shaking and you explode into particles.
I spent a lot of time fixing another major bug - the character was sliding off fast moving platforms. I created a standingOn check and when you touch a platform, the game performs the check and now carries you with that block’s exact movement speed.
Fully finished designing and creating the first 4 levels. Also, tuned up the speeds a bit so the player moves a bit slower and the gravity is floatier, which gives you more time to react.
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