Created a particle engine, so now when player flips or dies - particles scatter out. additionally, when dying your screen shakes up now.
Fixed a major keybind delay issue, where when you press Space, sometimes the character didn’t react. So, I created Input Buffering, so now the game remembers you Space key press and doesn’t wait for the character to touch the floor to make things happen.
Experimented with the speed and length of the game and lowered the movement speed (from 5 to 3.5) and gravity (from 0.8 to 0.4). Expanded the levels to be 6000 pixels wide.
Started working on levels 1 through 4. Created new jumping mechanics, moving platforms and many new traps such as - lasers, crushers and moving spikes.
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