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5h 55m 39s logged

  • Created a particle engine, so now when player flips or dies - particles scatter out. additionally, when dying your screen shakes up now.
  • Fixed a major keybind delay issue, where when you press Space, sometimes the character didn’t react. So, I created Input Buffering, so now the game remembers you Space key press and doesn’t wait for the character to touch the floor to make things happen.
  • Experimented with the speed and length of the game and lowered the movement speed (from 5 to 3.5) and gravity (from 0.8 to 0.4). Expanded the levels to be 6000 pixels wide.
  • Started working on levels 1 through 4. Created new jumping mechanics, moving platforms and many new traps such as - lasers, crushers and moving spikes.
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