Changes:
- new level editing system! Instead of just placing objects directly, every object is spawned in with their own spawner node
- spawner nodes allow for extra flexibility when designing levels! For example, it makes it easier to specify the player’s starting direction without having to modify the player scene itself.
- As of right now, spawners are made for the player, the hooks, and the walls
Those are the only changes that are visible. There is also a some code refactoring underneath:
- Hooks now use a hook abstract class
- Added globals and a signal bus to decouple the code
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