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7h 7m 49s logged

Changes:

  • new level editing system! Instead of just placing objects directly, every object is spawned in with their own spawner node
  • spawner nodes allow for extra flexibility when designing levels! For example, it makes it easier to specify the player’s starting direction without having to modify the player scene itself.
  • As of right now, spawners are made for the player, the hooks, and the walls

Those are the only changes that are visible. There is also a some code refactoring underneath:

  • Hooks now use a hook abstract class
  • Added globals and a signal bus to decouple the code
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