Set up the project’s basic architecture by creating Vite app using TypeScript, initializing the Git repository, integrating Three.js before modularizing my code and making it clean by separating the scene, camera, renderer, and game loop into dedicated classes. I also added a custom time system with delta/elapsed time tracking for like animation stuff and a fixed timestep for physics stuff, then integrated Rapier and built a basic physics world with gravity, collisions, and a few test bodies. Next, I’ll start building the basic character controller which lays the foundation for all the work to come.
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