A very big nothingburger.
Yup. Despite working on this devlog for about 9 hours, I’ve made no visible progress. There’s still no window displaying anything (there is one on traditional DEs, but it won’t work on Hyprland for some unknown reason). However, it’s not as simple as it sounds, since I had to be working on something, right? Right. That thing being the base for the particle simulation – The compute pipeline, the compute shader, the compute everything. Additionally, I’ve finished the renderer init. Now the program launches without any issues! Somehow. Lol. The obvious next step is to actually get something rendering, and since the particles, or at least potential particles should be in their SSBO by now, I think I should be able to make a humble hundred-thousand-vertex draw call and be good! In theory, of course. How it will turn out in practice, we will see. And because as I said, I don’t have any visual output yet, you can have another picture of the terminal output as a treat.
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.