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3h 41m 23s logged

I’ve reworked a few sections of the track and tweaked the racing AI. They can now almost always finish the race unless the player does some tomfoolery. Besides that I fixed a ugly visual bug where the terrain would poke trough the road when the camera was closed to the ground.

Next, I remade the speedometer, RPM indicator and Gear indicator as you can see in the screenshots.

The final thing that I added is a detection of “large” crashes, alltough is inconsistent, I dont currently have ideas how to fix it right now. For now when it detects a crash it enables slowmotion for a fraction of a second just for some oomph.

All that remains for me to do is UI:
-Race start countdown
-Race finish info
-Pause Menu
-Main menu
And a Game Over screen for when you crash.

After these additions I will ship the game, as school started and I will have to shelve it, and I dont want to miss out on the sweet stardust it can offer!

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